2d Concept into 3d art in Zbrush
Concepting 3d Art with Suruj
2d Concept into 3d art in Zbrush
Concepting 3d Art with Suruj
You will learn how to start with a basic idea or a concept to create a world of its own using simple tools and techniques. You will go through the whole process like concept to 3D art.This course is perfectly suitable for people who don’t know how to draw since I use basic techniques and simple examples. You will still be able to produce a great result, even with no prior knowledge!
Program includes personal feedback with courses on your schedule
Format
Online Course
Class
22
Required Software
AutoDesk Maya,Zbrush,Substance painter,Marmoset tool bugs
Duration
2.5 Month
Language
Bangla
Course Fee
15000 BDT
2d Concept into 3d art in Zbrush
2.5 Months • 22 lectures •2h each class
Overview
Brushes and Tools
In this lesson, you will learn the most essential elements of ZBrush, like the interface, movement and basic manipulation.
Introduction
Meet Suruj
Course Overview
How to Use This Course
ZBrush Version Used
Lesson Overview
ZBrush Interface
Preparing to Customize the UI
Customizing the UI
Basic Manipulation
Navigation
Gizmos
QuickSave
Creating Meshes
Deformation
Deformers
In this lesson, you'll learn how to use masking to create compelling sculpts, as well as some useful features that will help to manage your details.
This lesson will focus primarily on booleans and the knife tool: two of Suruj's favorite tools when creating detailed ZBrush sculpts.
In this lesson, you'll learn techniques to add and control different kinds of micro and macro details on your sculpt.
In this lesson, you'll learn how to use brushes to create details on your sculpt, as well as how to utilize the extract tool for quick creations.
Now that you've learned the necessary ZBrush tools, Suruj will take you through sculpting workflows that are closer to the way you might work on a real project.
Overview
Concept
Picking the concept
Organization
Refining
Separation
KitBash
Clean-up
Final changes
Fine details
Mat ID
Blocking out the model
Marmoset toolbag test scene
High poly model
Retopology, UV’s, and asset management
Baking in Marmoset Toolbag/xnormal
Material creation ASP
Look development and presentation/camera
Lighting-marmoset(The scene includes a basic 3-point lighting setup with the following:A main key light that defines the light direction and cast shadows
A cold fill light to make a nice contrast with the color of the clay material
A strong rim light that highlights the character’s silhouette)
Render settings-marmoset (Additional Lights and Render Passes)
Testing ideas and feedback
Own Zbrush
Basic Zbrush understanding (optional)
Weacom intos or gpen for Zsculpting (optional)
In this tutorial we will walk through the creation of concept art within zBrush! which cover the initial blockout, refining, cleaning up, detailing, matID and render stages. I hope by the end of the course you will have learned something new to add to your knowledge, whether is the tools and techniques used or better understanding of the overall workflow. This courses is aimed at someone who already has a basic understanding of zbrush, but there is an extra lessions which goes over and explains some tools and brushes in real-time.
Beginner-Intermediate-Advanced Zbrush Users
Suruj
Concept Artist at Zsmith Mentor
Hello my name is Suruj. I am a Concept artist that currently works for Zsmith Mentor. I have been working with zbrush for the past 18 years. I would like to share some of my knowledge with you through my classes!
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20 total hours
10 lectures
1 month
All Levels
Current price
BDT